SABOTEUR 2
DURELL SOFTWARE
One of the most successful action games in 1986
was SABOTEUR! So it is only logical that the author Clive Townsend
has returned to this subject soon, and in mid-1987 he completed
the sequel of this game called Saboteur 2. And for variety, in the
sequel the rough man is replaced by a fragile female saboteur.
Controlling the game and using energy, time, and the weapons and
objects that are in the vicinity are similar to the first game,
so those who played the first part should get used to it quickly.
This part of the game takes place in a huge complex of buildings
containing several hundred rooms. Underneath the entire complex
there is an extensive underground corridor system. A detailed guide
would probably require a small book. Therefore, we will confine
ourselves to several useful tips that should help saboteurs successfully
complete their mission.
This time we reach the enemy by air, using a hang glider. It is
possible to jump from the glider at any time, or it is possible
to wait and the saboteur jumps automatically in a convenient place.
The whole complex is guarded by cautious guardians, who look like
giants compared to a female saboteur. Some of them are armed with
a flamethrower, others are accompanied by trained pumas. But everyone
is well-versed in karate, which you can see in close combat.
The saboteur, even though she is a fragile woman, is of course not
defenseless either. She is specially trained in marauding work and
besides controlling all kinds of eastern martial arts, she is ready
to use any item as a weapon. These items can be found in different
boxes that are uncharted in the complex. It is a dagger that can
be used to destroy the enemy, but we can also use innocent things
like iron pipes and spannersat first glance. These objects can be
used by throwing them into the enemy. It is important, from what
distance and from what angle we throw the object. |
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If we can manage the guard well,
we will disable it on the first hit. Otherwise, we just damage him
and then have to come to the word of the fist. The most dangerous
are men with a flamethrower. If they hit us fully, it usually ends
with our death. Therefore, it is best to disable them from a distance
by throwing an object, or fight in close quarters, when they can
no longer use the flame thrower. The pumas are also very dangerous.
They can be disposed of just like the guards by precise throwing
of objects remotely, but a more effective weapon against them is
a series of well-aimed low kicks from the floor.
It is possible to hide on a ladder from the enemy or (on the middle
of the complex) to climb a tree. The complex also has lifts in three
places. These lifts can only be taken from the lowest floor to the
top, or vice versa. The elevator can not be stopped at the intersections.
Above the free space in the center of the complex is a stretched
rope, which ends on the side of a steel pylon. With it we can shorten
our way and walk around the guards. But be careful! Walking on the
rope must be smooth and continuous. If the saboteur just stops for
a while, she loses her balance and falls off.
A fall from multiple heights usually ends with death. The underground
system also houses rooms that are flooded with water. Some can be
crossed so that the saboteur just sticks over the water. In some
rooms, however, the water is so deep that it is necessary to swim.
Underground bats are found in several places. Their attacks on the
head of the saboteur also take energy. Bats are impossible to destroy,
they can only be dodged when the saboteur kneels.
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The complex also features a rocket launchpad
and a control panel from which an electric fence is switched on or off
to prevent unwanted visitors from penetrating the complex or escaping
from it.
And what is our mission? This changes and alters the
difficulty at different levels of play. In the first level, you just need
to find a motorcycle in the underground and break through an electric
fence that is off. In the other levels, you need to find perforated paper
computer tapes and turn off the electric fence. The number of tapes increases
with the level number. The hardest is the last ninth level. You need to
find all 14 parts of the tape, turn off the electric fence and run off
with the motorcycle. And all this must be done within the time limit.
For those who think lower levels are too weak for them,
there are input codes to all nine levels. There is no need to enter one
for the first level, just press the ENTER key.
LEVEL |
PASSWORD |
2 | JONIN |
3 | KIME |
4 | KUJI KIRI |
5 | SAIMENJITSU |
6 | GENIN |
7 | MI LU KATA |
8 | DIM MAK |
9 | SATORI |
And finally, there's a treat for you. If you are squatting
behind a pile of boxes in one of the rooms in the upper left corner of
the complex, you will find the entrance to the secret room. In it is a
miraculous glowing chest. If you get behind it, the saboteur will get
immortality. However, even now fulfilling the mission will not be a piece
of cake because the time still flows inexorably...
COMMODORE 64
DIDAKTIK
SPECTRUM
Kindly translated by Zdeněk Šimek
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