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As you know, there are many MIA projects on the Spectrum with the Alien name.
Our team is a big fan of this cinema-universe, so we decided to take part in the competition showing our fantasy of what could be a game for this setting.
Our game is not a retelling of any of the films, it is based on its own story.
There are two different endings in the game, can you find them?
Gameplay
Review
CREDITS:
Programming, coding and level design: Alexander Udotov (aka Sanchez). Music and SFX: Oleg Nikitin (aka n1k-o). Graphics and scenario: Evgeniy Rogulin (aka ER).
Help Old John through his nightmares, where his evil bloaters materialise and hunt him down!
Features: Progressive difficulty / Advancing number of hidden bonuses-power-ups / Auto-bombing stage every 4 levels. Re-definable keyboard, joystick support and high-score saving.
ASM is a .dot command that enables you to write inline assembly code in your NextBASIC application. When you invoke ASM, it scans the code for assembly instructions after the ';' symbol and assembles them into memory. You can then execute the assembled code as any machine code routine that you loaded or poked into memory.
Now that you have been trapped in the evil haunted Castle, your object is to find the hidden Golden Key of A.C.G. and escape via your only exit, the Main Doors.
Gameplay
Review
CREDITS:
Based on the remake by Richard Jordan. Original graphics by John Blythe. Music by Matt Simmonds. A.I. art by Mark Leither.
After exploring the galaxy and looking for valuable minerals, Baggers is ready to make his way home. Typically, his return turns out not to be a simple return flight. After hitting a nasty piece of space debris, Baggers finds himself stranded on an alien planet with both a broken spaceship and no fuel. Can you help him find a way to leave the planet and continue his journey home? He would really like to be home in time for tea...
A colossal 16 varied planets impede your progress home. Each planet contains a wealth of intriguing and often deadly enemies, glorious minerals, blocked passages, tricks and traps, and perhaps even a special idol to help Baggers on his quest. A hearty quest for the intrepid adventurer lovingly crafted as a Spectrum Next exclusive by two coding veterans. Also featuring well over an hour of music and even a secret or two.
Are you Baggers enough for the quest?
Gameplay
CREDITS:
Authors: Michael Flash Ware, Jim Bagley. Graphics: Lobo. Audio: Space Fractal
Originally intended as a learning experience (for me) in programming on the Spectrum Next using the hardware sprites and layered graphics, BasInvaders is a nice, smooth, playable version of Space Invaders, showing how more advanced projects can be created in Next BASIC.
Gameplay
CREDITS:
Author: Steve Edwards. Graphics: Steve Edwards. Audio: Steve Edwards
30 levels, each with its own unique features and challenges, await you. In each level, there are two bases: one yours, the other the enemy's. Your task is to destroy the enemy base while defending your own.
But 'Battle Tanks: The Next Generation' is not just an ordinary arcade game. Your tanks are equipped with artificial intelligence and are controlled automatically. Your task is to choose when and which tank to buy. Choosing the right strategy can be the key to victory.
Gameplay
CREDITS:
Code: Sanchez. Music: David KBD. Graphics: Albi Lico & Dall-e3
Bean Brothers is a fun and challenging platform game for ZX Spectrum Next. You control two characters, Fabe and Lubi, who must work together to beat the game's 40 levels.
Fight against multiple enemies, avoid hazards, open doors and study the level before solving it - or not, maybe you need to react fast because an enemy is coming towards you!
Gameplay
CREDITS:
Original game by Dave Hughes. Next version by David Programa.
Throttle wide open, needle on the redline... it's you against the top riders of the Grand Prix circuit as you race your motorcycle across 5 continents in a bid to be first across the line!
Inspired by the classic arcade racers of the 1980s, Bikers brings the excitement home to the ZX Spectrum Next in full-colour, high-octane glory.
Features: Console-quality arcade gameplay Huge sprites 5 challenging courses Customisable difficulty level Supports 1, 2 and 3 button game pads/joysticks and keyboard Fully re-definable keys Specially composed soundtrack
Gameplay
CREDITS:
Author: Andy Laird. Graphics: Andy Laird. Audio: Andy Laird, Richard Faulkner
This deluxe physical edition of Bikers is the version that includes a fantastic re-engineered soundtrack CD by A Man in his TechnoShed, along with a developer diary on the SD.
CREDITS:
Author: Andy Laird. Graphics: Andy Laird. Audio: Andy Laird, Richard Faulkner
Bubblegum monster popping fun set in cute candy filled lands!
Take on the role of the Bubblegum Bros. in this 1 or 2 player platformer for your Spectrum Next.
Use your jetpack to jump and also fire bubblegum to stop monsters. Collect as many bonus itemsas possible to attain the best high score on your mission to rid all the zones of foes.
Many weird and wonderful levels await in this bubblegum popping adventure.
Features: * 1 or 2 player arcade action on your Spectrum Next.
* Many super cute levels and zones. * Bountiful bonus pickups. * Bubblegum monster popping fun. * Suitable for all ages.
Gameplay
CREDITS:
Author: Adrian Cummings. Graphics: Adrian Cummings. Audio: Adrian Cummings
Celeste Classic is an iconic platform game, originally developed by Maddy Thorson and Noel Berry, for the Pico-8 fantasy console. They later developed Celeste, a highly acclaimed game that any platformer lover should play.
This is a remake for the Spectrum Next, made with the intention of being as faithful as possible to the original. It is NOT an official version. I asked Noel Berry for permission for a remake and he kindly granted it.
Join Crowley in an exciting puzzle adventure. Challenge various game modes a quest to attain the highest scores and visit many world locations, and perhaps ever further.
Gameplay
CREDITS:
Code: Michael Flash Ware & Jim Bagley. Graphics: Lobo. Audio: Space Fractal
“Delta’s Shadow” is an action platformer inspired by the game “Power Blade2” for the NES. Playing as a secret agent Nova and his partner Jacqueline, you will have to plunge into the gloomy atmosphere of the game and fight deadly combat machines and aliens.
Transnational corporation Trigon continues the Delta Foundation job and prepares a new alien invasion. “Delta’s shadow” features more than 20 music tracks, lots of technological locations, stealth, and racing levels.
Destroy the Trigon Corporation and save the Earth from the aliens’ threat!
This game also includes the additional short game called “Guns & Gears”
CREDITS:
SaNchez Russia, Sinc LAIR, ER Russia, Nik-O Russia
They came wave after wave in a relentless attack upon mankind with one purpose, to destroy everything! Jump aboard the top secret hyper star fighter 'Project DeltaStar' and pilot your way to victory. Armed to the teeth, you will face the insect like aliens and bosses that are approaching from deep space. Only the best star pilots will survive the onslaught. Action stations Captain, the invasion has begun!
Features: * Intense arcade action. * Weapon power-ups. * Many space themed stages. * Multiple boss stage battles. * Vibrant pixel graphics. * Addictive gameplay.
Gameplay
CREDITS:
Author: Adrian Cummings. Graphics: Adrian Cummings. Audio: Adrian Cummings
After his brother ran away to the circus to collect cherries, Dougie Do decided on a more profitable career... Diamonds... Use Dougie to collect diamonds whilst avoiding enemies. To combat enemies, Dougie can drop bombs & rocks. Be careful though, these can also kill Dougie. Finally be aware that not all enemies are the same. Complete all 10 levels by either collecting all diamonds or by destroying all enemies using rocks.
Gameplay
CREDITS:
Coding - Rob Moran. Music - A Man in His Techno Shed. Sprites - Emcee Flesher
Race through 5 sugar-coated levels of arcade action with everyone’s lovable pet fluffles – Pogie and his friend Rosie ! It won’t be easy as enemies lie in wait, but Pogie and Rosie have special powers when they swallow a fizzlola...
Gameplay
CREDITS:
Authors: Andrew & Philip Oliver, Phoebus Dokos, Lyndon J Sharp, Lampros Potamianos. Graphics: Phoebus Dokos. Audio: Lampros Potamianos
Duckie Duck Duck was written to evoke the feel of simple type-in games from magazines such as Sinclair Programs. It's a 2-screen high score game where you have to dodge the enemies to reach the large egg at the top of the screen and hatch it.
This game is a direct port of Dungeon 16K, using the same assembly code with the help of the NextLibs library and NextBuild (by David Saphier) in order to use the ZX Spectrum Next mode for texts and sounds.
Gameplay
CREDITS:
Code, music and SFX: Mr Rancio. Graphics and 'loading screen': F3M0. Testing: Volatil. Special Thanks to Greenweb Sevilla.
Dungeonette is a dungeon crawler with a nod to the past of now legendary Spectrum games but with a new twist for Spectrum Next. You play a brave hero on a quest to enter the Dungeons of Doom and slay the Evil Reaper. With your trusty weapon, armour and shield you must navigate the maze of dungeons ahead and vanquish your foes. Collect as much gold as possible and keep from starving by finding food. The Reaper has sent hordes of monsters to stop you!
Features: * Fast action adventure gameplay. * Many dungeons to explore. * Cute & colourful pixel graphics. * Pickups and power-ups. * Hordes of foes to vanquish. * Mini-Boss levels.
Gameplay
Review
CREDITS:
Author: Adrian Cummings. Graphics: Adrian Cummings. Audio: Adrian Cummings
Colour puzzle matching fun with adorable super cute furry alien creatures from a distant galaxy. Enjoy 1 or 2 player Match 3 puzzle fun gaming on your Speccy Next with the DWEEBS. Also play with alternative Gems and Jewels to add a traditional theme to DWEEBS DROP. As the DWEEBS drop out of the tubes and stack up, you must match them by colour to prevent them reaching the top. Collide with Black DWEEBS to give a row to your opponent and Rainbow Eggs to clear DWEEBS of the same colour. Colourful puzzle fun awaits!
Features: * 1 or 2 player head to head puzzle action. * Mega points explosion combos and bonuses. * Frantic match 3 style game play. * Themed pixel graphics. * Suitable for all ages.
CREDITS:
Author: Adrian Cummings. Graphics: Adrian Cummings. Audio: Adrian Cummings
Although dismissed by my peers, my study of the Voidstone Talisman - a curiously nebulous artifact - has not only led me to believe I have discovered its potential location, but also driven me to an uncontrollable desire to travel there in person and discover it for myself.
Eldritch Force is a Lovecraftian game of exploration, suitable for those who like mapping. There is no action and no Game Over.
Country life may look so quiet… until troubles occur!
Farmer Sam is in trouble with his barn: the hayloft trap door has been opened and hay bales are bouncing all around. Help him reach the exit and find the key to lock the door and stop this mess, while avoiding being hit by hay bales and falling into water. But watch out: time is running out fast!
Gameplay
CREDITS:
Author: Marcos Varesio. Graphics: Marcos Varesio. Audio: Adapted by Marco Varesio
This is a conversion of the text adventure game Fish! for Sinclair ZX Spectrum Next. Fish! was released by Magnetic Scrolls in 1988 and was their fifth game. As the other Magnetic Scrolls games, it provided premium graphics (on some systems) in combination with an advanced parser.
Gameplay
CREDITS:
Authors: Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original). Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original). Audio: Sergey Kosov (MmcM). Font: Phoebus Dokos
Lampros Potamianos took a small break from his work on Abductor to produce this sliding tile game based on a classic original Spectrum title from 1986. Re-assemble the faces of well known politicians. They're not looking their best!
Gameplay
CREDITS:
All coding, graphics and sound effects by Lampros Potamianos.
Guide Spaceman Dan back to his ship, collecting fuel along the way through 30 exciting missions. Sounds simple enough, right? Well, perhaps not, there are complications. Dan's only means of transport is a dodgy jetpack with no brakes, meaning once he sets off, he can't stop until he hits something. Fortunately, although space is really, really big, it's not exactly empty and there are plenty of things lying around for him to crash into.
Gameplay
CREDITS:
Author: Steve Monks. Graphics: Steve Monks. Audio: Noise by Night
This little program for the ZX Next lets you 'replay' the wonderful 'What-do-I-do-now' adventure-book series written by Steve Meretzky and
released by Infocom in the mid 1980s - and unfortunately out of print since then.
Your companion for the multitude of games you don't have game details
for. A database covering over 4,800 entries full of hidden gems.
GDE covers an A-Z of: 1. Game Hints. 2. Game Tips. 3. Game Cheats. 4. Game Instructions. 5. Game Control Keys. 6. Game Reviews on some titles. 7. Specialist Next search program, or browser based search built in with this new release. 8. Game instructions in English, and some in Spanish and even some in other languages.
With fond memories of Amsoft's Oh Mummy, and being a Spectrum boy myself, I decided it was high time to bring Oh Mummy to the Spectrum Next via NextBASIC in the form of Go Mummy!
Gameplay
CREDITS:
Author: Remy Sharp. Graphics: Remy Sharp and his kids. Audio: Richard Faulkner
Take to the seas and discover the islands and people who inhabit the Clasp. Can you find the meaning behind your dreams?
Golden Seas is a traditional text adventure with a huge open world (over 120 illustrated locations), multiple logical puzzle threads and no random deaths.
Grelox: Colony 7 is a 'digital comic' style adventure where you progress through the story by selecting directions and actions.
STORY After shutting down the underground bases of crime boss Lady Mandrill, famed troubleshooter Grelox tracks her down to Colony 7. Determined to bring her to justice and discover the truth behind the huge creature she found under the surface of planet Aeon, Grelox lands outside the colony and prepares to enter...
Gameplay
CREDITS:
Authors: Paul Weller. Graphics: Paul Weller. Audio: Paul Weller
After departing Colony 7, Grelox receives a distress call. The Xicus system has been stricken with a deadly contagion and an urgent plea has gone out to collect the rare vegetation from nearby planets in order to formulate a vaccine. Reluctantly, Grelox turns her ship around and heads for the nearest planet… Grelox: Contagion is a puzzle/action game where you have to maneuver blocks, hit switches to open gates, and avoid the roaming monsters while collecting all the plants on each level. It consists of a whopping 100 levels across 10 different worlds and features an auto-save and level select. Controls are redefinable and joystick optional.
CREDITS:
Authors: Paul Weller. Graphics: Paul Weller. Audio: Paul Weller
Trapped at the entrance of a gargantuan eight storey tower, your one hope of escape is to find the key which operates the outer drawbridge - the only means of crossing the acid filled moat! Armed with your bow, a quiver of arrows, vorpal sword and magic elixir it is time to step across the energy barrier and enter a new dimension of fantasy!
Headus Mouthion (Head) and Footus Underium (Heels) are two spies from the planet Freedom. They are sent to Blacktooth to liberate the enslaved planets of Penitentiary, Safari, Book World and Egyptus, and then to defeat the Emperor to prevent further planets falling under his rule. Captured and separated, the spies are placed in the prison headquarters of Castle Blacktooth and must first escape, then break through the market to the orbiting Moonbase where they can teleport down to the planets to locate and reobtain the stolen crowns. Liberation of the planets and defeat of the Emperor will allow Head and Heels to return to Freedom as heroes.
Have you ever dreamed about a journey far beyond the known regions of the universe? Close to Alpha Centauri, Olivia Lund is on the trail of one of mankind's greatest secrets and a thousand-year-old mystery. After nearly 20 years in hypersleep, she wakes up alone on her stranded ship, the Polaris-7. The artificial intelligence Io seems to be her only remaining friend now.
Hibernated 1 - This Place is Death (Director's Cut) is an Infocom style interactive fiction game. It's a complete rewrite of the classic, award-winning Hibernated game using Infocom's Z-machine standard, with tons of additional narrative content and riddles. If Infocom had been asked to recreate the classic Hibernated, the Director's Cut would have been the outcome.
CREDITS:
unknown
?
Invasion of the Cloud People (2021) Platform (Action)
They were our friends... That all changed the day The Cloud People came into power! Our drinking water supplies have dried up. Savage storms beat down on us daily. Lightning, Tornadoes, Hail & Ice Storms. It gets too hot and then too cold. The Cloud People are relentless. Even our ponds have dried up and we can no longer even waddle in the water. The Cloud People have stolen our way of life! It is time to go to battle!
Every silver lining has a cloud... Just when you think your luck is running out, things start getting even worse. You get run over by a bus. Sprayed with cheese sandwich by a supernatural being. Smashed against a tunnel by a speeding train. Fall from two thousand feet into an artificial waterfall. You get drunk, drowned and cursed, incinerated, widdled on, folded, bent, spindled, mutilated and generally mucked about with.
And in return? In return you get the leading role in a perplexing, hilarious race against time and chance, set in a jinxed land menaced by the impending death of good fortune.
Gameplay
CREDITS:
Authors: Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original). Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original), Yaro (Additional graphics). Audio: Sergey Kosov (MmcM). Remastering: Hugh Steers, Stefan Meier. Font: Phoebus Dokos
Rudolphine Rur (Rudolph to friends) is in an enviable situation. He owns his own treehouse in the fanciest part of the Valley. He has managed to progress in his profession until he is respected as a Master Shoemaker. His family is in good health and he generally gets along well with all of them (ahem). It looks like it's going to be a happy fall in the Valley...
What will drive Rudolphine to leave his comfortable home and rush through intricate forests and snowy mountains until he enters dangerously into the unpleasant human world?
The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings.
Gameplay
CREDITS:
Author: Mike Dailly
Magnetic Scrolls Compilation, The (2019) ZXnextHUB ID: ZXHF 0006 Adventure (Graphics & Text)
Strand Games
The Magnetic Scrolls Compilation is a compilation of all of Magnetic Scrolls games for the Spectrum Next. This compilation includes both the remastered and the not yet remastered games and is provided as a convenient way to download all the games in a bundle and for collectors who want to create their own physical edition of the compilation with a case and cover.
Some of the games are remastered versions by Strand Games that contain bug fixes, playability improvements and, in some cases, additional location images. The other games are the classic versions that are waiting to be remastered but are still brilliant in their original form. This compilation will be updated when a game has been remastered or when a game has been updated with bug fixes or other improvements.
CREDITS:
Author(s): Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original). Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original). Audio: Sergey Kosov (MmcM), Oleg Nikitin (Nik-O). Remastering: Hugh Steers, Stefan Meier. Cover: John Blythe. Font: Phoebus Dokos
You’re an FBI agent on the mean streets of Chigago.
Five years ago you helped put the mob’s biggest crime lord in jail. Now he’s free once more – and the big families of the criminal underworld have joined forces to take their revenge on you.
Armed with your trusty .357 Magnum, it’s your job to take down an army of goons, tooled up with Tommy guns, grenades, and more. Are you up for the challenge?
This initial batch also includes 4 limited edition postcards featuring artwork of enemies from the game
* Console-quality arcade gameplay * Large sprites * 8 challenging levels * Supports game pads/joysticks, mouse and keyboard * Fantastic retro-styled digital music score * 12 page instruction booket * 4 exclusive postcards featuring artwork of the enemies from the game * Compatible with ZX Spectrum Next, N-GO and XBerry Pi
Have you ever thought if there is life on Mars? Our hero didn’t believe in the existence of extraterrestrials. But one quiet July night he has found himself in the company of not so friendly aliens. Now he has to fight with different inhabitants of Mars and find a way back home.
Marsmare: Alienation is a platformer with elements of metroidvania. The game has 90 rooms, 8 enemy types, 5 different locations (laboratory, caves, factory, spaceport, and Mars surface), checkpoints, and other great features. All in 128K and with smooth 50FPS gameplay!
CREDITS:
Author: Drunk Fly. Graphics: ER, Diver. Audio: n1k-o
Memories of Infocom - Volume 1 (2022) Interactive Fiction Soundtrack
Memories of Infocom - music inspired by classic Interactive Fiction. These pieces of music will transport you to ancient empires, to crime scenes, outer space and beyond.
Mike is on a mission to recover rare lost treasures around the world for his father's history museum. Fly around the globe via Indy Air to various uncharted tombs and catacombs to retrieve the items. Our intrepid explorer will travel to far flung places from Mexico to China and meet many foes. Courage, a trusty whip and sidearm are all you have to survive the adventure. Good Luck
Features: * Explore lost jungle tombs & catacombs. * Find rare treasures. * Many themed levels. * Avoid fiendish traps & hazards. * Retro pixel graphics. * Platform fun gameplay.
Gameplay
CREDITS:
Author(s): Adrian Cummings. Graphics: Adrian Cummings. Audio: Adrian Cummings
Mystery City (2020) DISCONTINUED Adventure (Graphics & Text)
Loopdigital
'Another cigarette and a shot of whiskey. It would be a cold and lonely night like any other, if I were not called to investigate an ingenious murder at the Casablanca Hotel...'
Thomas Falken is a retired police detective. Facing the midlife crisis, divorced and far from his children. He's tired of dealing with common cases like scams, robberies and adultery. His monotonous life has been changed when he gets a call to investigate a murder that proves to be much more complex and deep than any ordinary cases that he has been used to. Mystery City is a dirty, dangerous place, a cosmopolitan city, alive, vibrant and full of puzzles!
ABOUT THE GAME Mystery City is an interactive fiction, a graphic/text adventure game by Rogerio Biondi picturing the Noir Movie theme. It has been released digitally by Loopdigital, with a possible deluxe physical edition coming a few months later. The game is greatly inspired by the great adventures of the past, such as the Infocom and Aventuras AD releases. It tries to revitalize the genre while paying an homage to those great games of the past. It's also a hardcore adventure, whose puzzles require cunning, lateral thinking and some must be solved outside the game.
It's not easy being a god... The golden age of Ancient Greece. A time of men and gods. A place of myths and legends. Where errant heroes vie with preternatural forces while their gods stand aloof and disinterested.
But history is always written by the victor and the tale herein related tells a different story. A chapter from the Unwritten Histories, Myth recounts the struggle of the Olympian deities as they battle to maintain their religious monopoly in the face of the gathering storm of Christianity.
At once poignant, subtle and self-effacing, Myth takes a light-hearted look at the roots of popular mythology through the eyes of Poseidon, god of the sea as he travels The Underworld in search of the fable Dark Helmet of Hades.
Gameplay
CREDITS:
Authors: Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original). Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original). Audio: Sergey Kosov (MmcM). Font: Phoebus Dokos
ZX Spectrum Next Shoot'em Up with inspiration from the golden age of games.
Battle your way through 50 gruelling levels to defeat the Nexion Invasion. Shoot the mothership before it releases the dreaded Spider Bomb. Bonus ship at 20,000pts and then every 20,000pts afterwards. Good Luck!
Gone are the days of clunky, programmer-centric trackers. NextDAW is a reimagining of a modern Digital Audio Workstation for the Sinclair ZX Spectrum Next. Supporting three AY-3-8910 sound chips, giving a total of nine channel audio to create your latest musical masterpiece!
Unscramble the picture by switching tiles. To do this, select the first tile, then the second tile and they will switch positions. To deselect the first tile, select it again. You are prevented from selecting tiles that are already in the correct position (the pointer will turn grey).
Next Launcher is an expert game launching organiser, that revolutionises the way you manage your ZX Spectrum Next games collection. With over 1500 editable game slots, a host of features, and a fully customisable front end, Next Launcher is the ultimate tool for Spectrum Next enthusiasts.
It's panic at the Spectrum Next factory! Under the watchful eye of the Bagomatic2000, Henrique has cloned himself to ensure all the Nexts are constructed and packaged in time.
If you drop a component, that Next is ruined and the Bagomatic2000 will be angry. If you drop 3 then you've gotten too far behind and it's Game Over. After you finish packaging several Nexts, you'll get a momentary tea break to catch your breath.
Gameplay
CREDITS:
Author: Paul Weller. Graphics: Paul Weller. Audio: Richard Faulkner. AYFX Driver: Remy Sharp
Nextoid! is the NEXT evolution in modern medicine: a nanorobot injected in the body of sick humans, armed with 5 anti-atherosclerosis projectiles. Guide the robot through 27 arterial blockages and eliminate all signs of plaque. Gather the hidden bonus substances to arm your robot with new weapons and abilities, but keep an eye on these viruses and their deadly excrements!
Gameplay
CREDITS:
Code, graphics and music by Lampros Potamianos. Level design by Lampros Potamianos and André Luna Leão.
Protect the red generator from enemy fire and destroy all the tanks to go to next level. Take the objects that some enemies leave when dead, it will give you temporary improvements.
1 or 2 players simultaneous. Keyboard and Kempston support. 12 game levels. 5 types of enemies. 6 kind of extra objects.
Night Knight was originally written for the MSX by Juan J. Martínez in 2019. This fast paced run and jump platform-er will keep you coming back for more as you stomp blocks from blue to yellow to unlock the exit before the timer runs out. Oh, and don't forget the Undead, Archers and Dark Nights! 80 Levels of pure platform fun.
Gameplay
CREDITS:
Authors: David Saphier, Juan J. Martínez (Original). Graphics: David Saphier (Based on the original assets). Audio: David Saphier
It’s a bee and bad-guy jumping jamboree! Keep jumping over the cubes to change them to the target colour. Complete the whole pyramid and dispose of the dangers in your way. Can you change all the cubes while avoiding the creatures out to get you? Hurl bombs and fly on psychedelic disks as you progress through an ever-challenging series of fiendish levels. Are you ready to enter the wacky world of Q*Bee???
CREDITS:
Programming: Daniel Lopez. Graphics and cover design: Simon Butler. Music & effects: Alberto J. Gonzalez (McAlby)
A lone spaceman awakes with no idea where or who he is. Strange hallways stretch away around him. Doorways are locked to prevent his progression into the depths that will hopefully reveal his identity and that of those responsible for his dilemma. Pressure pads must be activated to gain access to the mysteries beyond; keys for alien machines must be found, but each success seems to cause the world around him to tremble and shake. Is this another problem to solve or something caused by our hero himself? And what are those shadowy movements around him, is he not alone?
QuakeStar is influenced heavily by the classic StarQuake, but with more puzzle elements and problem solving on top of a hefty dollop of platforming madness. The usual ingredients are all waiting to test your reactions, whirling blades, moving platforms, crushing machinery. Pushing and pulling blocks and switches will open or close pathways that may potentially contain the answer to all our hero’s questions. A game for platform fans who like a smidge of narrative and some brain teasing to boot.
CREDITS:
Author: Simon Butler. Graphics: Simon Butler. Audio: Paul 'Sidman' Hesso
Rusty Arcade Machine System (RAMS) explores the idea of adapting original arcade titles so that they run natively on the Spectrum Next using the Spectrum Next core. Running the original arcade ROM's (which you will have to provide yourself), it provides translation and adaptation of the original hardware. Mapping elements such as the sprites, display and audio to the specific Spectrum Next hardware, screen modes, colours and audio.
For all intents and purposes, this is the original arcade machine running on your Next. All game logic is preserved 100%. Where resolution is an issue (portrait exceeding the vertical resolution of the Spectrum Next), adaptations include moving elements such as scores to the right hand side.
Gameplay
CREDITS:
Authors: Michael Flash Ware, Jim Bagley. Graphics: Arcade Original. Audio: Space Fractal. Additional Graphics: Lobo and Phoebus Dokos
You are a Biological Entity Remover Node And Repair Droid (or B.E.R.N.A.R.D. for short), working for the evil robot overlord on his deadly mobile space station.
Charged with maintaining the primary laser cannon, B.E.R.N.A.R.D has, however, developed something of a conscience. Instead, he has chosen to defy his master and do his best to stop the cannon’s DELTA CRYSTAL from charging up by destroying the MEGA PROTONS with his cranial gun.
Will he be able to stop the cannon from decimating another innocent world?
Lasting all weekend at the summer gaming convention is tough, so what do you do when the games come alive and all hell breaks loose? Grab your trusty zapper and hit the floor in over a dozen levels of jumping, shooting, maze-chase action! Take control of Craig and wipe out the rogue game sprites as you attempt to recover the stolen games and save the entire Revival retro event!
Features: Single-player arcade mode with progressive stage difficulty. 2-Player head-to-head deathmatch mode. 60fps action utilising the latest Next hardware features. Arcade-perfect port with additional stages, content and control options.
Originally created as a custom game for Revival Retro Events by Turnarcades in 2013, Revival Survival is a frantic blend of various classic gaming genres that was made into a dedicated custom arcade machine the following year. With a golden age arcade feel but highly detailed, colourful graphics and high sprite count, the team of Rusty Pixels and Turnarcades knew that like most arcade games it would have suffered in porting to the original Spectrum back in the day. So it became a perfect demonstration of how the Next is the first Spectrum to faithfully handle arcade conversion.
Gameplay
CREDITS:
Author: Craig Turner. Graphics: Craig Turner. Audio: Space Fractal
You are part of a small tribe, preparing to take part in a ritual that will allow you to become a full druid. You are transported to a strange land where you must find the rune of power and return to complete the rite.
Gameplay
CREDITS:
Author: Paul Weller. Graphics: Paul Weller. Audio: Paul Weller
You are a highly skilled mercenary, trained in the martial arts, and employed to infiltrate a central security building which is disguised as a warehouse. Your task is to steal a disk which contains the names of all the rebel leaders before its information is sent to the outlying security stations. You are working against the clock, both in getting the disk, and in making your escape. You must enter the building from the sea by rubber dinghy, and will then only be able to leave by the helicopter on the roof. Find your way around the warehouse, making use of the guards' own weapon supplies in your struggle against overwhelming odds.
Saboteur is the classic retro hit made by Clive Townsend in 1985. Crash magazine awarded it 93% and their prestigious Crash Smash.
Now play the original ninja mission with Next-level graphics.
Scramble is an unofficial port of the classic Konami side-scrolling arcade shooter Scramble, whereby the developers' stated aim was to replicate the original as closely as possible. The ZX Spectrum Next version includes 4 different screen resolutions, one of which replicates the original vertical view of the arcade version.
You pilot a futuristic jet through six terrains and must avoid or destroy missiles and UFO's whilst shooting fuel tanks to replenish your dwindling fuel. Your ship is equipped with a forward-firing gun and unlimited bombs. Finally, you must infiltrate an enemy base and destroy it.
Gameplay
CREDITS:
Coding: Michael Flash Ware, Jim Bagley. Graphics: Konami. Audio: Alan Ishøj Bostrup-Sørensen (as Space Fractal)
You are Johnny Palas, legendary archaeologist of Utrera. After extensive research you have finally solved the greatest mystery of ancient Egypt: you have located the secret entrance to the Pharaoh's Lholha Flowers chamber. To find the entrance, you must enter the Great Pyramid and collect all the gems within a limited time. Only when you have unearthed all the gems can you take the Ankh and progress to the next chamber. Fifty chambers await you and your shovel before you can access the secret entrance… Are you ready to accept the challenge?
Review
CREDITS:
Author: Antonio Pérez. Graphics: Jarlaxe. Audio: Antonio Pérez. Original Concept: Igor Errazking
Legend has it that long ago an ancient, but advanced tribe worshipped the fabled and great golden idol Myclops. The tribe were prosperous and rich, but one day, inexplicably, all trace of them vanished leaving their technology, riches and most importantly- the fabled idol behind. To this very day, deep underground, it is said that Myclops slumbers awaiting an intrepid explorer to navigate the caverns and bask in the great golden idol’s glow.
Ancient technology, possibly left behind by the tribe, is said to protect the fabled and great golden idol from prospectors. Other hidden and grave dangers include perilous boulders, toxic bones, poisonous deadly fungus and of course the three monster guardians – Harry, Barry and Larry. The guardians roam the caverns protecting the riches and guard the great golden idol Myclops. However, centuries of living underground has nulled their senses. They cannot see and cannot hear although they’ll sometimes smell you coming! They wander aimlessly through the cavern tunnels. Sometimes a quick side-step is all that is needed to evade their toxic touch!
Can you navigate Digger McDigFace through the caverns and reach the long-lost fabled and great golden idol and emerge victorious?
It's basically a game of shooting the crap outta aliens and avoiding being wiped out - but there's something so satisfying doing it when you just have loads of firepower. And boy, does it get nuts as the levels increase, so will be interesting to see how far people can keep going after about 8 levels...
Astronaut Peter S. Pace, aka Starman, was on another mission in deep space
when his spaceship suddenly blew up. He escaped from certain death using his jetpac and a force shield, the only things left to help him get home.
In despair, he dares to face the perils ahead in the form of daunting obstacles and threatening aliens. Along the way he'll need to refill his oxygen
and fuel supplies. He might also find other useful items on his journey.
Gameplay
CREDITS:
Game design, programming, and art by Paulo and Rafael Silva. Music by Pedro Pimenta. Format conversion by Mike Cadwallader. Inlay by JR Rodrigues and Clive Townsend.
The game itself has a simple premise - pick up boxes to score. This is easier said than done. Each box has a different weapon, some great, some not so great. But if you want to score high, you need to take the good with the bad! Pick up crates, earn new weapons, unlock new characters and levels.
Gameplay
CREDITS:
Authors: Mike Dailly. Graphics: Vlambeer, Mike Dailly
Target: Renegade (Coming soon) ZXnextHUB ID: ZXHO 0021 Fighting game
Cursed by the supernatural Tengu, your only means of escape is to complete the 100 fiendish puzzles that have been set by the mystical creature. Use your powers of logic and deduction to reveal the hidden picture and advance to the next puzzle.
We should try to find a place to stay for the night. The horses need a rest.
Those were the coachman's last words before he disappeared without a trace. Lost deep in the Black Forest, you soon find out that some things should remain buried forever...
The Curse of Rabenstein is a new story by award-winning adventure author Stefan Vogt. Heavily inspired by the masterpieces from Level 9 and enhanced with stunning pixel graphics, this interactive horror will give you the shivers!
Gameplay
CREDITS:
unknown
?
The Ghosts of Blackwood Manor (2023) Text adventure
The Ghosts of Blackwood Manor is an award-winning interactive horror from Stefan Vogt, the acclaimed author of Hibernated and The Curse of Rabenstein.
Take on the role of novelist Thomas King and his wife Cora as they move into a remote Scottish manor house, just days before Christmas 1986. Seeking inspiration for his next book, Thomas begins to explore the history of Blackwood Manor, only to uncover a dark secret that dates back centuries to the days of the Great Scottish Witch Hunts.
Why buy this game when you can steal it? Except you can't. Not yet. An amateur like you? Come off it! Now, if you were a fully paid-up member of the notorious Guild of Thieves, things would be different.
Gameplay
CREDITS:
Authors: Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original). Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original). Audio: Sergey Kosov (MmcM). Remastering: Hugh Steers, Stefan Meier. Font: Phoebus Dokos
The Level 9 Compilation Adventure (Graphics & Text)
publisher unknown
The Level 9 Compilation is a compilation for the Spectrum Next of all games from Level 9 Computing. All in all, there are 19 games; 16 text adventure games and 3 multiple choice games.
The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter in the history of the peoples of the Free. You will guide individual characters across the land of Midnight on vital quests but you will also command armies that must endeavour to hold back the foul hordes of Doomdark, the witch king. Yours will be no inevitable victory. - Mike Singleton 1984
Gameplay
CREDITS:
Author: Matt Davies. Graphics: Simon Butler. Original: Mike Singleton
The Lost Temples (2023) ZXnextHUB ID: ZXHO 0013 Platformer
The kingdom of Azuria was a place of peace and harmony. Its inhabitants were happy and the economy blossomed. Thanks to the Sacred Temples, the balance between mankind and nature was maintained, allowing everyone to live a full life. However, the Dark Lords overran all the temples, causing chaos and spreading terror across the country with their evil troops. Prince Kalden, heir to the throne of Azuria, is forced to journey throughout the kingdom to release the lands from the control of the Dark Lords. The people's hopes are vested in Kalden. recovery of the temples now depends entirely on his courage, spirit and strength...
Features
Side scrolling platform game. 5 Stages (20 zones). Final bosses. 2xAY sound. Joystick and keyboard support. Redefinable keys (saved on SD card). 2 languages (English, Spanish)
The Next War is a tower defence real time strategy game for the Spectrum Next and all compatible clones.
A slow-to-frantic paced strategy game that gets you to place up to 35 defence turrets on the battleground in order to defend the area from the continuous onslaught of enemy forces.
You wake up in a strange place... Trapped - destiny of good or evil? Set in the mythical world of Kerovnia, this amusing and complex tale is subtle enough to appeal to the beginner and hardened adventurer alike.
The adventure tells the story of King Erik, Princess Lattecia and Kronos the ambitious Court Magician. And you; a man of free will or only a pawn in their game... Kerovnia has been plunged into a period of tremendous social upheaval. King Erik has begun to lose his hold over the Kerovnian people and can no longer rely on their loyalty and devotion through these times of war, famine and personal bankruptcy.
Gameplay
CREDITS:
Authors: Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original). Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original). Audio: Oleg Nikitin (Nik-O). Remastering: Hugh Steers, Stefan Meier. Font: Phoebus Dokos
The Tale of Barclay is a short story with images about a young Hobbit who lives in The Shire. The story is progressed by pushing any key on the keyboard.
In cooperation with SpecNext Ltd, WASP Studio is bringing back to your screens the 1985 classic martial arts game 'The Way Of The Exploding Fist'. While maintaining its original gameplay and fascinating moves, multiple enhancements have been incorporated to this new incarnation
8 handpainted (some of which are animated) screens, coming straight from the unreleased Amiga version, adapted for the Next by Steven Day Configurable player colours (including gis and hair) Amazing 9 channel game soundtrack by Richard Braithwaite together with professionally recorded digital music by celebrated guitarist Constantine Mihalos Fully digital sound fx for each hit and miss Enhanced opponent AI Online high-score tables so you can share and compare with other Next (and compatibles) users
Review
CREDITS:
Based on the never-released Amiga version graphics by Steven Day.
Full 9-channel in-game soundtrack by Richard Braithwaite with digital sfx by Phoebus Dokos and Lyndon Sharp paired with studio-recorded title/intro arrangements by Constantine Mihalos.
You are a medical nanobot called Tiny Peter. You have been sent inside the body of a sickly alien to help cure it of its disease. You have to make contact with the diseased cells in each area to remove them. But also be careful of the alien's natural defences which will sap your battery power on contact.
Trainyard Express is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
One day, Captain Clown Nose finds himself on a desert island, where he stumbles upon a tall palm tree. Under which, he discovers a huge treasure chest. Though sadly for him, he also discovers that the chest is sealed tight with a huge lock. Trying in vain to open the lock with his sabre, he decides there’s only one thing for it… A bomb should do the trick! He carefully placed the bomb under the chest, waited a few seconds, and then… BOOM! The chest blew open, scattered its treasures all over the island!
After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around the white house at the top of the hill?
TRISTAM ISLAND is a text adventure made from the mold of Infocom; expect a large geography to explore, lots of prose, a rich parser, diverse puzzles, some humor and some darkness. To use Infocom's classification, the game's difficulty would be classified as 'standard'; however, the game's design is modern and avoids all the frustrations commonly associated with text adventures of the 1980s. No hunger timers, no frustrating mazes, no blocking situations that force you to restart!
Star date 1696, The Taris Xavia has been sent out into deep unknown space after a signal was intercepted on TOI 700e, the only known human inhabited planet to exist. After intercepting the strange alien signal, you are met by hostile lifeforms that are determined to obliterate you. Your onboard computer deciphers the signal and shows the alien creatures intentions. Humans must die. you pull out of warp and get ready to use your powerful elite experimental weapon systems to take out the massive threat that awaits. Good luck commander the human race depends on you.
TX-1696 pushes the Spectrum Next to its limits and features massive boss baddies, horizontal and vertical play areas, masses of highly detailed sprites on screen and loads of weapon pickups with a unique weapon selection system.
Gameplay
Review
CREDITS:
Code and graphics: Patricia Curtis. Music: Richard Faulkner. Testing: Bret Pritchard of BAPSTARCADE
Journey to the fabled crystal areas of Lavey on a quest to collect the valuable resources. You will need cunning, nerves of steel, the skill of an artisan, and a fair degree of luck...
The inexperienced need not apply...
Featuring a myriad of surprises spread over a vast array of deadly arenas, the journey is long but... The rewards are vast.
Gameplay
Review
CREDITS:
Authors: Michael Flash Ware, Jim Bagley. Graphics: Michael Flash Ware. Audio: Space Fractal
The object of the game is to make lines of three or more matching vegetables. To do so, you can swap the position of any two vegetables on the play screen by pressing fire then pushing in a direction. Pressing fire again “unlocks” the cursor. When there are no valid moves left then the board is shuffled – until you run out of shuffles, then it’s game over!
Match three vegetables and they are removed from the board, with new shapes dropping down to replace them. Occasionally an immovable block will be dropped. These can only be removed by strategically dropping them until a line of three or more immovable blocks is made. Match four shapes in a row to destroy a full row or line and match five to destroy all matching shapes and get an extra shuffle.
CREDITS:
Coding, music and vegetables by Lee Duke. Game Design and Concept by Mike Richmond. Title screen and background graphics by Andy Cashmore. Cover art: Ric Lumb.
“Vradark’s Revenge” is a fantasy game in the Action RPG genre. The game has several levels, each one inhabited by a different evil Demon. The player plays as a Wizard, the goal of the player in each level is to find the Demon, at the same time destroying all sorts of magical evil things and boosting his abilities, and in the final battle to destroy the main Demon. Repeating this action in each subsequent level, the player will eventually reach the Vradark – the main villain.
By killing evil spirits in the process, the player also earns money which they can spend in the magic shops which are found in each level.
If the player character runs out of health points, he dies and is revived at the beginning of the current level, losing equipment and money. If, however, the player dies in battle against one of the bosses, they have a chance to fight the boss again. But to do so, he must win in a special minigame.
The ancient Evil cursed the used-to-be cheerful lands and the souls of their hard-working citizens with engrossing darkness. The villainous necromancer Vradark now lives amidst the ruins of a royal castle. Somewhere in its depths, he captured the legendary Sphere that brings light and joy. Take the path of a brave sorcerer who wasn’t afraid of challenging the merciless villain. Power, bravery, and intellect will be your faithful companions in this exciting logic game!
Use a magic staff to lighten your path to the lowest floors of a demolished castle. You can’t fully trust your eyes — evil Vradark alters the corridors to make you confused. Go through the randomly generated underground levels, find the hidden Sphere and return to the cursed lands. Bring back the light for good!
Sneak and run, kill the monsters and seek the chests with useful loot to keep your health and mana replenished. Remember, fortune favors the bold!
It has been many years since the Warhawk fighter ship vanquished Zoch’s ministers of evil, but it looks like Captain Lavey must be pulled from retirement to again thwart the reappearing menace.
Strap yourself into the seat of the Warhawk and blast your way through a myriad of deadly denizens and abominable aliens. Can you destroy Zoch’s dastardly plans one final time? Of course you can…
Warhawk contains 20 levels of blasting mayhem, featuring many varied enemies, huge motherships, ground bases, and some nasty surprises. Also featuring fully customisable controls, a host of glorious tunes, thumping sound effects, and high score saving.
Gameplay
CREDITS:
Authors: Michael Flash Ware, Jim Bagley. Graphics: Lobo. Audio: Space Fractal
Guide Webster in this multi-scrolling action shooter, to rescue the friendly bots whilst fending off the infected bots.
Set over 10 progressively difficult levels, Webster will face a number of different challenges and enemies. But don't worry Webster isn't defenseless, in addition to upgradeable firepower, Webster can also control time!!!
Sounds exciting huh... Download to learn more, and help Webster in his heroic quest.
Gameplay
CREDITS:
Coding - Rob Moran. Graphics - Emcee Flesher & Rob Moran. Music - Darryl Sloan. Music Shorts - SmithCoder, Voodo, Dev & Jrrs. Play testing and feedback - Adrian Sinclair & Bret Bapstarcade Pritchard
Whilst the game's status is 'Released', it is the 128K Spectrum version at present and we're waiting on a Next 'enhanced' version.
Somewhere over the rainbow lies adventure, danger and some very familiar friends…
Facing many challenges and helping Scarecrow, Tin Woodman, and a scared Lion along the way, Dizzy must rescue Pogie and find the Wizard of Oz, who should help them return home… since there’s no place like home.
Wonderful Dizzy is a new game directed by the Oliver Twins, creators of the original Dizzy series, and produced by Dmitri & the Crystal Kingdom Dizzy Spectrum remake team.
Gameplay
CREDITS:
Authors: Evgeniy Barskiy. Graphics: Dmitri Ponomarjov, Oleg Origin, Jarrod Bentley, Alexander Filyanov. Audio: Sergey Kosov. Sprites: Jarrod Bentley. Loading Screen: Marco Antonio Del Campo. Illustrations: Piotr ‘PIT’ Gratkiewicz. Executive Dizzy Consultant: Andrew Joseph of Team Yolkfolk
Wonderland draws you into the bizarre logic of Lewis Caroll's spellbinding imagination. Here you will meet all the main characters from the book - the Mad Hatter, the giant caterpillar, the Queen of Hearts, the Duchess and her cook.
Here, too, you will be confronted by puzzles, puns, and conundrums, potions and mushrooms, a giant puppy and a miniature tunnel, and challenges enough to keep you within Wonderland's perplexing and magical domains for a long time.
Have you the dreampower to dream your way through Wonderland? Dream the dream, live the dream...
Gameplay
CREDITS:
Authors: Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original). Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original). Audio: Sergey Kosov (MmcM). Font: Phoebus Dokos
The Xeno hordes, long believed extinct have returned to ravage the galaxy once more. Disbanded after the great bio wars almost 25 years ago, the galactic government rapidly assembles brigades of veteran soldiers to take the war to the enemy.
Inspired by the classic ZX Spectrum turn based strategy games, Xeno Brigade is a one or two player game updated for the Spectrum Next.
Note: The video below represents a work in progress.
Paying homage to a great Spectrum game, ZX Harrier tries to retain a great part of the original gameplay using the hardware capabilities of the Spectrum Next.
Please send any corrections or updates to me, and I'll edit this list as soon as I can.
Regards, Clive.
(or message me on Facebook)
Credits
This list has been collated from many sources.
Many thanks to Phoebus Dokos, Mark Yeakes, Jesper Carlsson, Mike Cadwallader, Moby Games, SpecNext.com
and more.
Extra thanks to Bret Bapstarcade Pritchard for his video reviews.