• Death Pit did not fulfill the aspirations of Clive or his boss Robert White, but it was the first step towards the brilliant Saboteur!
• Clive disguised as a ninja, although we don't think he looks exactly scary.
• Clive fighting in the 80s against a kunoichi named Karen, armed with a sword.
• In saboteur you could opt for stealth, but sometimes the fight was inevitable.
• Our infiltration task in Saboteur required taking two subway trains to reach the target.
• Saboteur 2 was bigger, more ambitious, but it failed to surpass the original.
• Don't kill dogs!
Despite being an action game with (sometimes) lethal fighting, the author encourages
in the instructions of the first Saboteur not to kill and to try to use other
types of tactics. It is perfectly possible to sneak past a guard without them
noticing our presence. Of course, the time will come when it is not possible
to pass peacefully through the rooms of the enemy base and it will be necessary
to use throwing weapons such as bricks or shurikens, or a good flying kick.
But beware, our score (in the form of a reward in dollars) will not increase
substantially for the act of killing, as the author clarifies: "They will
not pay you for hurting the dogs, and little for killing guards. But you can
make up for it by planting the bomb and escaping with the disk
". If it
is not clear to you that eliminating dogs is undesirable, later on the same
thing will be addressed: "Dogs will bite your ankles and drain you of energy.
You can jump over them, or if you are very bad, you can kill them". So it's
up to you to be a reputed ninja who knows how to infiltrate while respecting
animals... or to be a 'bad ninja'.
• If in Saboteur we fled by helicopter, in Saboteur 2 we will use a brand new motorcycle to lose ourselves in the night darkness.
• Maps like the one published by Micromania magazine were indispensable to reach the helicopter savior on the roof.
• Ninja Carnage is a point-n-click adventure that Clive is collaborating on.
• Clive has never hidden that the Spectrum and its graphics hold a prominent place in his heart.
• Will the next Saboteur step be a 3D engine? Everything points to it, although it will take time to see it.
• Clive is collaborating on the documentary The 8-Bit Wars, creating images with a ZX flavor.
• The return of Saboteur is SiO, a multi-level adventure with spectacular retro graphic filters.
• In SiO there is action but also a lot of mapping to investigate. It will be time to use pencil and paper, as in the old days.
• Experts in infiltration
Many have been the characters that have taken over from the unforgettable
ninja of Saboteur. Who is your favorite infiltration expert?
Created by Hideo Kojima in 1987, Solid Snake trained on MSX as a Foxhound
agent, traveling to South Africa to investigate a weapon called Metal Gear.
Be careful, because Snake's boss, Big Boss, is not just wheat... MSX2
released its sequel in 1990.
The protagonist of the Tom Clancy's Splinter Cell saga, he is a former NSA
agent who is an expert in the fight against terrorism and with an unparalleled
ability to enter enemy facilities without being detected. It debuted by
Ubi Soft in 2002 for all platforms of the time (Windows, PS2, Xbox or Gamecube).
Created in 2000 by the Danish group IO Interactive, Agent 47 is a ruthless
assassin capable of entering the most diverse places thanks to his skill
with disguise. Not only that: their games invite us to murder in the most
varied and creative ways possible. All charisma!
Hopefully in the near future we will see this feverish creative activity
crystallize around Saboteur. For now, we will be warming up, revisiting
its classics thanks to the Nintendo Switch, and scrutinizing the secrets
of Saboteur SiO. Its 80s flavor cannot be denied!